The Axe cards

NameImageRarityTypeCostDescription
OopsyCurseCurseRetain. Unplayable.
Battle HungerBasicSkill1Apply 5 (7) theaxe:Bloodlust.
Berserker's CallBasicSkill1Gain 9 (12) Block. The enemy instantly attacks you for 2 damage.
DefendBasicSkill1Gain 5 (8) Block.
StrikeBasicAttack1Deal 6 (9) damage.
Axe RunsCommonSkill1Gain 6 (8) Block. Gain 1 (2) theaxe:Spin.
Babysit The CarryCommonAttack1Gain Block and deal damage equal to (2 +) your current hand size.
Blast RigCommonSkilltheaxe:Item. When Retained, gain 3 (4) theaxe:Vigor. On Exhaust, gain twice as much theaxe:Vigor.
Boots Of SpeedCommonSkill1 (0)Reduce the cost of a random card in your hand to 0 this turn. Draw 2 cards. Exhaust.
Come To Axe!CommonSkill0The enemy instantly attacks you for 2 damage. Apply 1 (2) Vulnerable.
Cut And RunCommonAttack1Deal 6 (9) damage. Draw 1 card. Next turn, draw 1 additional card.
Draw Creep AggroCommonAttack0Deal 2 Damage. Gain 1 (2) theaxe:Spin. Exhaust.
Force A RetreatCommonSkill1Apply 3 (4) theaxe:Bloodlust to ALL enemies. ALL enemies lose 3 (4) Strength this turn. Exhaust.
Harassing StrikeCommonAttack1Deal 7 (9) damage. Apply 3 (4) theaxe:Bloodlust.
Hard ReadCommonSkill2Gain 10 (14) Block. Put a card from your discard pile on top of your draw pile. Draw 2 cards. Exhaust.
InitiateCommonAttack2Retain. Deal 16 (20) damage. You may Exhaust 1 card in your hand.
JukeCommonSkill0Gain 3 (5) Block. Next turn, gain 2 (3) Block.
Lucky SpinCommonAttack1If the enemy intends to attack, deal 12 (16) damage.
Observer WardCommonSkill1Gain 5 (7) Block. Apply 3 (5) theaxe:Bloodlust to ALL enemies.
Over-ExtendCommonAttack1 (0)Deal damage equal to double your theaxe:Spin.
RadianceCommonSkilltheaxe:Item. When Retained, apply 2 theaxe:Bloodlust to ALL enemies. On Exhaust, apply 4 (7) instead.
Sentry WardCommonSkill1Scry 3 (5). Draw 2 cards.
Spin To WinCommonAttack1Deal 2 (3) damage to ALL enemies 3 times. Draw 1 card.
Town Portal ScrollCommonSkill0Next turn, gain [E] (not) and draw 1 (2) additional card(s). End your turn. Exhaust.
Trade BlowsCommonAttack0Deal 6 (9) damage to each enemy that intends to attack.
Void StoneCommonSkilltheaxe:Item. When Retained, also Retain up to 1 (2) [E]. On Exhaust, gain 1 (2) additional [E] next turn.
Worth ItCommonAttack1Deal 9 (11) damage. Apply 1 (2) Weak. Gain 1 Weak.
Aghanim's ShardUncommonPower1When you lose HP, gain 1 (2) theaxe:Spin and apply 1 Weak to ALL enemies.
Blink DaggerUncommonSkill0Apply 1 (2) Vulnerable. Apply 1 (2) theaxe:Bloodlust. Draw 1 card. Add a Dazed to your hand.
BloodthornUncommonSkill1When the target deals damage, they gain 3 (5) theaxe:Bloodlust instead of losing any. Exhaust.
ChainmailUncommonSkilltheaxe:Item. When Retained, gain 2 (3) Block. On Exhaust, gain that plus an additional 3 (6) Block.
Check For RuneUncommonSkill1Choose one: 2 (3) Vulnerable, 2 (3) Weak, 2 (3) theaxe:Metallicize, draw 2 (3), 1 (2) theaxe:Blur, or [E] (now and) [E] ([E]) next turn. Exhaust.
Crimson GuardUncommonPower2Gain Dexterity equal to (1 +) half of your current hand size.
Cut The WaveUncommonSkill0Gain 1 Vulnerable. (not Gain 1 Vulnerable.) At the start of your next turn, deal 15 damage to ALL enemies.
DecapitateUncommonAttack1Deal damage for each card in your hand + 2. Gain theaxe:Spin equal to half of your hand size this turn (not this turn).
DesolatorUncommonAttack2Deal 12 (16) damage. Apply theaxe:Slow to the enemy.
Devour MangoesUncommonSkillXApply 4 theaxe:Bloodlust X (X+1) times.
Ethereal BladeUncommonSkill2Apply 2 (3) theaxe:Bloodlust for each card in your hand.
Gut PunchUncommonAttack1Deal 4 (6) damage. Apply theaxe:Bloodlust equal to unblocked damage dealt.
Hand Of MidasUncommonSkilltheaxe:Item. Gain 6 (8) Gold at the end of combat. On Exhaust, gain half as much instead.
I Said Good Day Sir!UncommonSkill2The enemy instantly attacks you for 1 damage 3 (4) times.
It's Mogul TimeUncommonPower1(Innate.)Whenever an attack deals unblocked damage, apply 1 theaxe:Bloodlust.
Kill StealUncommonAttack1Deal 8 (11) damage. Gain 1 theaxe:Metallicize.
Magic WandUncommonSkilltheaxe:Item. Heal 4 (6) HP at the end of combat. On Exhaust, heal half as much instead.
One Man ArmyUncommonSkill2Gain 10 (12) Block. Gain 2 (3) theaxe:Spin.
OutplayedUncommonSkillXDraw X times 2 (3) cards. Discard these cards except those tied for the highest cost. Gain [E] equal to that cost. Exhaust.
Overwhelming BlinkUncommonAttack1Deal 3 (4) damage and apply 1 (2) Vulnerable to ALL enemies. Draw 1 card.
Phase BootsUncommonAttack0Deal 2 (3) damage. Gain 1 (2) Block. Draw a card.
PushUncommonPower1 (0)At the end of your turn, deal damage equal to your theaxe:Spin to ALL enemies.
Reaction TimeUncommonPower2 (1)When you are attacked, draw 1 card.
RepositionUncommonSkill1Gain 5 (8) Block. Next turn, gain [E]and draw 1 additional card.
Shiva's GuardUncommonSkill2Gain 11 (14) Block. Apply 1 (2) Weak to ALL enemies.
Tank RoshanUncommonSkill2Gain 11 (15) Block. Next turn, gain [E] [E].
Tower DiveUncommonSkill2Apply 7 (9) theaxe:Bloodlust. Exhaust any number of cards in your hand. Gain 2 (3) Block for each card Exhausted.
Tunnel VisionUncommonAttack2Deal 21 (28) damage. End your turn.
Urn Of ShadowsUncommonAttack1Retain. Deal 4 (7) damage. When you play another card with this in hand, increase this card's damage by 1 this combat.
Vladmir's OfferingUncommonSkill1 (0)Add 2 random theaxe:Item cards to your hand. Exhaust.
Aeon DiskRareSkilltheaxe:Item. When you lose HP, Exhaust this card. On Exhaust, gain 1 Buffer.(When drawn, draw 1 card.)
Black King BarRareSkill1(Retain.)Remove all debuffs. Gain 2 Artifact. Exhaust.
Carry The TeamRarePower2At the start of your turn, add a card from your draw pile to your hand (and gain [E]).
CheeseRareSkill3 (2)Retain. Draw 1 fewer card next turn. Take another turn after this one. End your turn. Exhaust.
Counter A StoveRareAttackXDeal damage equal to the sum of your theaxe:Metallicize, theaxe:Plated_Armor, and Block X (X+1) times.
Culling BladeRareAttack1Deal 5 (6) Damage. Then, instantly kill the enemy if they have less than 20 (30) health. If you do, theaxe:Refresh. Exhaust.
DagonRareAttack1(Retain.)Deal 10 damage. Deals bonus damage equal to the enemy's theaxe:Bloodlust. Exhaust.
Finished FarmingRarePower1At the end of your turn, gain 1 (2) Block for each card you Retain.
Goodkind, Look!RareAttack2Deal 10 (13) damage. If Fatal, start each combat with 1 more theaxe:Spin. Exhaust.
Literally No DamageRareSkill3ALL enemies lose 99 Strength this turn. Gain 4 (6) theaxe:Spin. Exhaust.
Lotus OrbRareSkill2Gain 16 (20) Block. Gain 1 (2) Artifact. Exhaust.
MekansmRareSkill1Gain 8 (10) Block. Exhaust 1 (2) card(s) in your draw pile.
Red Mist FormRarePower3Whenever you gain theaxe:Spin, gain 2 (3) extra.
Refresher OrbRareSkill1 (0)Exhaust your hand. theaxe:Refresh any Exhausted theaxe:Item cards. Exhaust.
Sange And YashaRareSkilltheaxe:Item. On every other (not every other)Retain, gain 1 Strength and 1 Spin. On Exhaust, gain 2 of your choice.
SatanicRareAttack1Deal 6 (10) damage. Gain [E]. Draw 1 card. Add a Dazed to your hand.
Sell For BuybackRarePower1At the end of your turn, you may Exhaust up to 1 (2) card(s) in your hand.
Support The TeamRarePower1Increase the number of cards you can hold by 1 (2).
You Get NothingRarePower1(Innate.) The first time you lose HP each turn, all enemies lose 1 Strength.

The Axe relics

NameImageTierPoolDescriptionFlavor
Blade MailStarterAxe_colorGain 2theaxe:Spin at the start of combat.A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Or skilled show-offs.
Cloak Of FlamesCommonAxe_colorWhen you are attacked, apply 1theaxe:Bloodlust to ALL enemies.A very fine cloak that plays host to an overly-protective living flame.
Aegis Of The ImmortalUncommonAxe_colorThe first time you would die each combat, heal 4 HP instead.The Immortal was said to own a shield that protected him from death itself.
VanguardUncommonAxe_colorGain 2theaxe:Malleable at the start of combat.A powerful shield that defends its wielder from even the most vicious of attacks.
Heaven's HalberdRareAxe_colorEvery 5 turns, prevent the next time you would lose HP.This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not.
Trickster CloakRareAxe_colorAt the start of combat, choose 1 of 2theaxe:Item cards to add to your hand.A fantastic garment immediately misplaced by its creator upon completion.
Goodkind's PrestigeSpecialAxe_colorGain theaxe:Spin at the start of combat.Axe's reputation precedes him, thanks to his Bard companion.
Divine RapierBossAxe_colorGain [E] at the start of each turn. Start combats with 3UnplayableRetainingCurses added to your opening hand.So powerful, it cannot have a single owner.
Giant's RingBossAxe_colorDraw 1 additional card and add a Dazed to your hand each turn.Prized procurement of an otherwise unremarkable ruler of Elze who abdicated his position and vanished.
Heart of TarrasqueBossAxe_colorReplaces Blade Mail. Start each combat with 5theaxe:Metallicize and 3Regen.Preserved heart of an extinct monster, it bolsters the bearer's fortitude.
BloodstoneShopAxe_colortheaxe:Bloodlust no longer decrements when enemies damage you.The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.

The Axe keywords

NameDescription
Multiword KeywordMake sure the first element in the NAMES is the same as your PROPER_NAME. The rest should use _ to replace spaces. In card text, you'll use the underscore versions.
Plated ArmorAt the end of your turn, gain Block. Receiving unblocked attack damage reduces PlatedArmor by 1.
This is displayed in the tooltip.This is displayed in the tooltip. Note, spaces are not allowed in NAMES. For multi-word keywords, see the next one.
BloodlustBloodlusted creatures lose HP at the start of their turn. Bloodlust is reduced by a third when the creature deals unblocked damage.
BlurBlock is not removed at the start of your next turn.
BufferThe next time you lose HP, reduce the HP loss to 0.
ItemItems are Unplayable cards with Retain that have a passive effect in the hand and provide another effect on xhaust.
MalleableUpon receiving attack damage, gain Block.Block gain increases by 1 each time Malleable is triggered. Resets at the start of your turn.
MetallicizeGain Block at the end of your turn.
RefreshAdd a copy of this card to your hand next turn.
SlowWhenever you play a card, the enemy receives 10% more damage from attacks this turn.
SpinWhen receiving Attack damage, deal damage equal to Spin to ALL enemies.
VigorYour next attack deals extra damage.

The Axe creatures

NameImageTypeHP
the AxePlayer78